Traveler Atlantean Particle Rifle (TAPpeR)



Designed with both versatility and ease of use in mind, the Particle Rifle features all the benefits of Particle Technology including stun mode, but with the accuracy, range, and potential accessories of a rifle!

Four modes. Safety (as in it won't fire), Stun, Standard, and Overcharge. Overcharge uses a second larger barrel to be able to eject a stronger projectile without buring out the smaller barrel.

The back section (where the blue and red buttons are) actually pivots out allowing reloading of clips. With a clip the size of a remote control (5cm by 20cm) and each clip having enough charge for 200 shots, the trade-off of not having the ammunition up front like most projectile weapons is well worth the balance of the weapon which makes it incredibly easy to aim even for inexperienced users. Using Traveler superlight materials, the Traveler Atlantean Particle Rifle (Colloquially called the "Tapper" TAPpeR) can be anything from a heavy machine pistol, to a long barreled rifle and anything between.

As of Episode 20, this is the only weapon the Atlanteans have for engaging in combat with the Olim Alcaeus Armor. It is highly effective at crowd control and takes an average of 12 shots on Stun to incapacitate an Alcaeus wielder, to 3 shots on overcharge.